How intricate are the worlds you build?
Some world-building musings from author Chuck Wendig:
I’m always a little… reticent to fall too deep into the world-building rabbit-hole, because oh, what a deep and wonderful hole it is. In both my upcoming YA cornpunk series and in my next Angry Robot novel, The Blue Blazes, by golly, there was worldbuilding to be done. But I also found that the worldbuilding was easy to become tangential and distracting — there comes a point when figuring out the details of the world crosses over from “enhances the richness of the narrative” to “tangles the narrative up in its own shoelaces and makes it fall down and chip a tooth and then everybody laughs at it as it skulks home, weeping into its bloodied hands.”
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Really heavy worldbuilding distracts me, I think — once I hit that point in a fantasy novel that we have to describe the pubic grooming habits of halflings or the lyrical history of the lizard people’s addiction to chocolate eclairs I start to tune out. But, when done well, it gives you a deeper sense of place and roots you to the story in a way that the plot itself cannot. (This is true in much the same way that details about a character can bring you closer to that character — at least, until they don’t, until they expel you from them like an exorcism purging a ghost.)
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I feel the same, which was part of the struggle to get started on Week Eight's eventual story (remember that? you didn't even read it but I'm still writing the series so nyah). I don't lavish too much attention on those details in the books I read, but for some reason I feel like it's my responsibility to include them in books I write.
Why? Because.
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